Get Started
Get started with Framer by exploring the basics.
译:从基础知识开始学习Framer。
1. Layers(图层)
Layers can be images, text and more. They have a hierachy and properties defining their position, appearance and interactivity.
译:图层可以是图像、文本或其他。它们拥有层级关系,通过各种属性来定义它们的位置、外观和交互。
2. Animation(动画)
Animate layer properties like scale and color with various easing or spring curves, a set time, repeat and delay options and more.
译:让图层的大小、颜色等属性在变化时形成过渡动画,可以使用不同的弹性曲线或缓动效果,也可以设置动画的时间或延迟等属性。
3. States(状态)
States are sets of layer properties with values. You can add, remove or switch between states, with or without an animation.
译:一个状态可以定义一系列不同的属性值。你可以添加、移除或者变换状态,带有动画效果或者不带。
4. Events(事件)
Events are used to detect and respond to user interactions, animations that start or end, values that change and more.
译:事件用来监测和响应用户的操作、动画的开始或结束、变量值的改变等。